For a while I have been working mostly on the science end of the knowledge base, but it's all been routine and not terribly interesting. I decided to to back and take another at the topd-down approach I had been using.
This time, i've started with prehistory and made some connections with geological and biological history, which most noticeably overlap with prehistory. Since I don't have any specific people from prehistory, I'm working on connecting the basics of anthropology to it. This appars to be a reasonably promising approach.
In the process of applying anthropology to prehistory, I have been doing a little work on connecting areas of anthropology to the physical and natural sciences. Since the more detailed levelds of anthropology so far consist mostly of vague, general, armwaving, there isn't much more progress or real content to report just now.
I was feeling a bit bored and too tired to work on the KB the other day, so I looked up an old computer game I used to play way back when: Dungeon Master. It's been placed on a web site and I can run it in the DOS window (of Win 98).
That, in turn, has somewhat rekindled my interest in computer programming, so I've also dusted off the urls for a couple of web sites that offer tutorials on Windows API programming in C and C++, and with my trusty old Borland C++ 5.0, I've begun trying once again to understand how a basic Windows program works. I have the basic idea, but the details are something else again.
I want to give another try at doing (or emulating) elementary science with my programs, so there is some vague connection between these ideas.